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Wednesday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Danish Air Transport Airbus A320-233 (OY-JRZ) *UPDATED* by Yassine Maarafi|SimTextures by Y&Z
Lufthansa "Fanhansa" Airbus A321 (D-AISQ) by Gustavo Aguiar
Danish Air Transport Airbus A320-233 (OY-JRZ) by Yassine Maarafi|SimTextures by Y&Z
Saab House Colors Saab 340B (SE-KSI) - PATCH by Gustavo Aguiar
RNZAF Hawker Siddeley HS748 by Godfrey Tier
Saab House Colors Saab 340B (SE-KSI) by Gustavo Aguiar
RNZAF "Camo" Hawker Siddeley HS748 by Godfrey Tier

Flight Simulator X - AI Aircraft
Thai Airways International Airbus A350-900XWB by Mario Gasparella
Hong Kong Airlines Airbus A350-900XWB by Mario Gasparella
Cathay Pacific Airways Airbus A350-900XWB by Mario Gasparella
Iberia Airbus A350-900XWB by Mario Gasparella

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Western Global McDonnell Douglas MD-11F (N581JN) by Federico Calero
Western Global McDonnell Douglas MD-11F (N513SN) by Federico Calero

Flight Simulator 2004 - AI Aircraft
HiFly "Turn the Tide on Plastic" Airbus A330-200 (CS-TQW) by Ken Carson

Prepar3D - Aircraft Repaints, Textures and Modifications
Canadian Pacific 'CP Air' Boeing 787-8 *Fictional* by Bruce Wood
Air Aland Saab 340 (LY-ISR) by Neo Leung
LOT Polish Airlines Boeing 787 Pack for QualityWings 787 V1.1 by Jakub Lukaszewski
Air Caraïbes - Boeing 787-9 RR (F-HSTM) by Yann MAESTRATI

Grand Amazonia Scenery For X-Plane 11

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Grand Amazonia Scenery Released

The Grand Amazonia Pack 1 scenario comprises a vast region of the extreme north of Brazil, on the border with Venezuela, a region of the Rio Uraricoera basins. The region is full of very isolated indigenous villages and gold mines, where the only access is by airplane or sometimes by river. A region of great conflict where the Brazilian Air Force is very active, both in patrolling and in assisting the people. In this first part you have 10 airports and aerodromes. See more at www.x-plane.com.br

 

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Saturday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Pacific Western Airlines L-188 'Silver Bullet' by Ted Giana
Pacific Western Airlines DC-3 by Ted Giana
Pacific Western Airlines DC-4 by Ted Giana
Pacific Western Airlines DC-7C by Ted Giana
Pacific Western Airlines 707-300 by Ted Giana
Pacific Western Airlines 737-200 by Ted Giana
Pacific Western Airlines 727-100 by Ted Giana
Pacific Western Airlines L-188 by Ted Giana
Azul Linhas Aéreas Airbus A320 (PR-AJB) by Gustavo Aguiar
De Havilland DH89A Dragon Rapide - G-AHAG - Four Repaints by Adam Loader

Flight Simulator X - AI Aircraft
Alaska Airlines Airbus A321-NEO 3 pack by Benedictus Nathaniel Rusdianto

Flight Simulator X - Scenery
Lisbon Intl Airport - LPPT - Portugal by Ray Smith

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
PAGK, Gulkana Airport, Alaska by Tim van Ringen
TUIfly "Robinson Club Resorts" Boeing 737-8K5 (D-ATUI) by Stefan Bree, Tenkuu Developers Studio

Flight Simulator 2004 - AI Aircraft
Diamond DA 40 Star by model: Andras Neuman, paints: Graham Eccleston, flight characteristics: Mike McIntyre

Prepar3D - Aircraft Repaints, Textures and Modifications
Qantas "Yam Dreaming" Boeing 787-9 (VH-ZND) by Mathew Tank

Sunday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
DHL Bell Jetranger (G-SUET) by Adam Loader
LOT Polish Airlines Boeing 787-9 (SP-LSC) by Torsten Märtke
Avianca Boeing 787-8 Dreamliner by Lee Grant

Flight Simulator X - AI Aircraft
Lumiwings Boeing 737-300 by Kamil Fryzol

Flight Simulator X - Missions
CraneOperatorRescue.zip by HeloMissionMan

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Frontier Airlines '1972 Livery' Boeing 737-291 by Erik Ingram
TUIfly "RIU Hotels & Resorts" Boeing 737-8K5 (D-ATUZ) by Stefan Bree, Tenkuu Developers Studio

Prepar3D - Scenery
KTUS - Tucson Arizona USA International Airport For Prepar3D by Patrick Finch

Monday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Aeromexico Boeing 757-200 (N803AM) *** Updated Version *** by Miguel Angel Taboada
Bulgarian Air Charter McDonnell Douglas MD-82 (LZ-LDW) *** Updated Version *** by Miguel Angel Taboada
Delta Airlines "Skyteam" Boeing 757-200 (N717TW) by Miguel Angel Taboada
Eurowings Airbus A340-300 (OO-SCX) by Miguel Angel Taboada
Ryanair Boeing 737-800 (EI-FIA) by Miguel Angel Taboada
Myway Airlines Boeing 737-800 (4L-MWA) by Miguel Angel Taboada
Swift Air Boeing 737-800 (N917XA) by Miguel Angel Taboada
Aruba Airlines Bombardier CRJ-200 by André Noreiga
British Airways Boeing 787-8 (G-ZBJJ-ZBJL) by Lee Grant
Iberia Regional / Air Nostrum Bombardier CRJ 700 (EC-MNB) by Torsten Märtke

Flight Simulator X - AI Aircraft
Boeing Business Jet (P4-LIG) by John Tennent

Flight Simulator X - Scenery
Cape Town Airport-FACT by Simon Smeiman
S.O.D.E. Variation Scenery for Bristol . EGGD. UK2000 Recommended by john watts

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Delta McDonnell Douglas MD-11 (N815DE) by Sergey Gleba | PaintSim
Piedmont Airlines Boeing 737-201ADV by Erik Ingram

Flight Simulator 2004 - AI Aircraft
FastJet Zimbabwe ERJ 145 (2018) by John Tennent
Boeing Business Jet (P4-LIG) by John Tennent

Prepar3D - Original Aircraft
Sikorsky S-42 Flying Boat for FSX/P3Dv3&4 (FSX Native) by George Diemer and Ed Akridge
Sikorsky S-43 Flying Boat for FSX/P3Dv3&4 (FSX Native) by George Diemer and Ed Akridge
Sikorsky S-44 Flying Boat for FSX/P3Dv3&4 (FSX Native) by George Diemer and Ed Akridge

Prepar3D - Aircraft Repaints, Textures and Modifications
USAF Tornado GR1 ( Fictional ) by Lee Fitzwater
ARKEFLY Boeing 787-8 Dreamliner by Andre Schaefers - Volamus Paint Studio
Via Air Embraer ERJ 145LR Pack 1 by Shanard Letang
Estonian Airlines Saab 340 (ES-ASM) by Stefano Fornasiero

Tuesday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications

Japan Airlines Boeing 787-9 Dreamliner by Lee Grant
Air China Boeing 787-9 Dreamliner by Lee Grant
Air New Zealand Boeing 777-200ER (ZK-OKH) by Gustavo Aguiar
Air New Zealand Boeing 777-300ER (ZK-OKR) by Gustavo Aguiar
Hainan Airlines Boeing 737-8 MAX by Lingyuan He

Flight Simulator X - Scenery
EDTC Bruchsal by Peregrine Simulations

Flight Simulator 2004 - AI Flight Plans
Thomas Cook Airlines UK - Summer 2018 by Jeroen Eekhof

Flight Simulator 2004 - Scenery
Zagreb, Croatia - Pleso International - LDZA by Stuart John Gilbert II
Punta Cana, Dominican Republic - MDPC Int'l airport by Stuart John Gilbert II

Prepar3D - Aircraft Repaints, Textures and Modifications
Azul "Clube Tudo Azul" Airbus A320 (PR-AJB) by Jefferson Silva
Spitfire W3312 - 'Moonraker' by Steve Landau
SunExpress 'Avion Express' Airbus A320 (LY-VEB) by Sebastian Gutmann

FlightSimExpo Las Vegas Recap

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MORE THAN 1,100 ATTENDEES TAKE PART IN FIRST-EVER FLIGHTSIMEXPO EVENT IN LAS VEGAS

FlightSimExpo, North America’s community-driven flight simulation conference, brought attendees from 26 countries together in Las Vegas for a weekend of new product releases, engaging seminars, and hands-on exhibits.

LAS VEGAS – June 19, 2018 – FlightSimExpo took place on June 9-10, 2018 in Las Vegas with a sold-out crowd of more than 1,100 simmers, pilots, air traffic controllers, and developers! The action-packed weekend featured 45 exhibitors, 21 speakers, and an endless set of activities before, during, and after the conference.

“It is incredible to see how alive and well the simulation community is,” said Evan Reiter, co-founder of the event. “We are so grateful to the many people who helped make this event a reality. Volunteers, exhibitors, industry developers, and the community have come together to prove that simulation is more than a game: it’s a reality.”

Event attendees included a mix of pilots (46%) and simulation enthusiasts. Some have been simming since the original Sub Logic days, while others experienced simulation for the first time. The all-ages event welcomed children, families, veterans, retirees, and enthusiasts from all walks of life.

Event organizers encourage the community to visit their Media Partners’ websites for wrap-ups, videos, and highlights from the event: AirDailyX  FlightSim.Com, FSElite 
, PCFlight.net, and The Sky Lounge. 

Phil Coyle, co-founder of the conference, is pleased to share that plans have already begun for a 2019 event. “We have created a shortlist of destinations and dates based on exhibitor and developer feedback. In the coming days, we will be surveying our attendees and using that data to finalize a date and location for 2019. Las Vegas is on the list, along with several other major U.S. cities with good international access.”

Fans of FlightSimExpo are encouraged to follow the event on Facebook, Twitter, Instagram, and YouTube to stay in touch. The 2019 date and location will be announced later this summer.

“Thank you to the developers, simmers, and community who attended this event,” said Tom Guerrette, a volunteer with the conference. “We can’t wait to see you next year!”

Wednesday


AivlaSoft announces EFB Version 2.0

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AivlaSoft is proud to announce that on  1 July 2018, the new Electronic Flight Bag "EFB v2" will be released.

AivlaSoft's Electronic Flight Bag provides the following main functionality:
1. Area Navigational Charts
2. Ground Layout of Airports
3. Departure and Arrival Charts
4. Moving Map
5. Flight Planning
6. Flight Log
7. Performance Calculations *1
8. Meteorological Data
9. Radio Panel
10. Checklists
11. Document Administration
*1 requires a valid copy of TOPCAT to be installed

AivlaSoft's EFB v2 consists of one "Server" and one or more "Clients".
The "Server" acts as the background interface between the Flight Simulator and the "Client". It
keeps connection to the simulator all the time and provides one or more "Clients" with all
necessary data. The "Client" is the application accessed by the user, hence the interface between
man and machine.

If required (e.g. in a Home Cockpit) more than one Client may be installed on a Local Area Network,
allowing both Pilot and Copilot individual access to a Client, but still remain interconnected and
synchronized.

EFB v2 connects to the following simulators through FSUIPC (unregistered version):
- Prepar3D v2, v3, v4
- FSX
- FSX:SE
- FS9

It is planned (with one of the next versions) to also support XPlane 11.x.

As mentioned above, the release date is  1 July 2018, however the manuals are already available for download.

For more details please visit the new website

Carenado 690B Turbo Commander For X-PLANE 11

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Carenado has released their 690B Turbo Commander for X-Plane 11 

Features
State-of-the-art configurable FPS-friendly logic system.
Fully VR compatible
Full PBR (Superb material shines and reflections)
Specially designed engine dynamics for XP11.
Flight physics optimized for XP11 standards.
Ground handling adapted for XP11 ground physics.
Physically Based Rendering materials and textures throughout.
PBR materials authored with industry-standard software used by the film and gaming industries.
X-Plane GNS530 (FPS friendly)
Support for RealityXP's GTN750* (integrated into 3D cockpit, when available).
Goodway Compatible.
Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy.

*RealityXP GTN 750 is sold separately

Included in the package
5 HD liveries
1 HD blank texture
690B Normal and Emergency Procedures PDF
690B  Performance tables PDF.
690B Quick reference table PDF
690B System Reference Guide PDF
Recommended Settings XPLANE 11 PDF.

 

Recommended System Requirements
Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux
X-Plane 11
CPU: Intel Core i5 6600K at 3.5 ghz or faster.
Memory: 16-24 GB RAM or more.
Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
525MB available hard disk space

 

Visit the Turbo Commander Homepage for further details.

6th Annual FlightSimCon Takes Off in Dallas on June 23-24

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DALLAS, TX, USA- June 21 2018–The 6th annual FlightSimCon (FSC)   , a conference dedicated to flight simulation and aviation, lands at the Hyatt Regency Dallas Hotel in downtown Dallas, Texas, on June 23-24.With only days left for online registration, event management continues to add to the robust line-up of exhibitors, highlights and community partners. This conference is open to the public; walk-ins are welcome.

Just added to the lineup of interactive cockpits is a rare MiG-21 jet cockpit. In 1955 the MiG-21 first flew in the former Soviet Union and was the first Russian fighter jet capable of speeds over Mach 2, or twice the speed of sound. The MiG-21 will be accompanied by an exhibit including Cold War and Soviet artifacts. Two exciting interactive contests, an F-16 Simulator Top Gun Contest and an F-35 Simulator Flying/Landing Contest, will entice attendees into direct aerial combat with top winners earning replica trophies of the F-16 Fighting Falcon and F-35 Lightning II, respectively and a Vegas-Style Spin the Wheel to win free simulator parts giveaway! DMS has thousands of hard to find flight simulator parts that will be given away at FlightSimCon 2018! The contests will be conducted by Distributive Military Simulators, the new top-level sponsor and exhibitor at FSC 2018.

Also, just boarding are new exhibitors, National Association of Flight Instructors, the largest flight instructor association in the United States with over 4,000 members and a Virtual Air Traffic Control Booth, featuring live demonstrations of air traffic controllers’ perspectives using radar scopes. Also joining FSC are two online flight simulation communities, jetBlue Virtual and Virtual United Social Club, who provide pilots multiple environments and the opportunities to “fly”.

After five successful years of consistent growth, FlightSimCon has evolved in 2018 to include the annual Cockpit-Fest USA, geared towards cockpit enthusiasts. FSC continues to be the most successful flight simulation exposition in the United States in attracting pilots, students, air traffic controllers, industry professionals, and aviation enthusiasts of all ages from around the world. Since its inception in 2013, FSC has been dedicated to providing perpetually fresh educational opportunities with new speakers and educational seminars. A move this year from the Northeast to the more centralized location in Dallas expands the ability to reach new markets and audiences.Registration will be onsite walk-ins only starting June 22 for $70 for the All-Weekend Pass and $35 for a One-Day Pass ($60, $30 for students respectively). Registered attendees may obtain hotel rooms at a special rate through the conference website.

The exhibit and educational components will reside in multiple spaces, both indoors and outdoors, at the Hyatt Regency in Dallas (hotel information below). 

Exhibitors and Speakers

 

Climb in or take a flight in one of the multiple interactive cockpits on display at this year’s Cockpit-Fest USA, located within FlightSimCon. The current cockpit lineup includes:

·         MiG-21 jet cockpit, in 1955 the MiG-21 first flew in the former Soviet Union and was the first Russian fighter jet capable of speeds over Mach 2. During the Cold War pilots fought deadly battles against the MiG-21 including American’s first Vietnam War ace, Duke Cunningham, who is giving a presentation with the exhibit.

·         F-16 Block 52+ flight simulator where pilots can engage in aerial combat and compete in the 2018 FlightSimCon Top Gun Contest

·         F-35QuickPit simulator allows pilots to take off and land at DAL, navigate the air around Dallas and compete in the FlightSimCon Flying Ace Contest.

·         F-16 Fighting Falcon Simulator made from a real F-16 cockpit

·         The Classic 737-200 Project, a simulator offering flight sim training within a real Boeing 737-200 series aircraft cockpit

·         A Sabreliner 60 Cockpit used to fly Jack Nicklaus to his record setting win at the 1986 Masters Tournament (autographed by the golf legend).

Click here for cockpit images and more, under “Exhibitors”

Exhibit Hall

Grab a #selfie with “Maverick”, FSC's own Tom Cruise impersonator who will be in attendance in the DMS exhibit area for limited times throughout FSC.

Exhibitors at FSC 2018 include:

·         Distributive Military Simulators, a high-end flight simulation and training company featuring military F-16 simulators flight simulation products and rentals. DMS has thousands of hard to find flight simulator parts that will be given away at FlightSimCon 2018 including a Vegas-Style Spin the Wheel to Win Free Sim Parts Giveaway!

·         Thrustmaster, designer and manufacturer of flight SIM hardware and accessories for civilian, air combat, and space exploration games.

·         MiG Master Exhibit, an exhibit including Cold War and Soviet artifacts, including  real MiG-21 cockpit

·         Gleim Aviation, publisher and distributor of flight training books, online courses, and flight simulation training software and systems.

·         Association of Flight Simulator Builders and Instructors (AFSBI), a member-based organization promoting the use of flight simulators and collaboration across developers, builders, users, instructors and their communities, institutions and pertinent government and non-government organizations.

·         International Virtual Aviation Organisation (IVAO), a platform for enthusiasts to enjoy their hobby in a simulated real-world environment, flying or providing air traffic control services since 1998

·         Volair Sim, maker of cockpit chassis including the world’s first flight simulation chassis that is factory pre-configured for popular flight simulation accessories from Logitech, Thrustmaster, and Fanatec.

·         Redbird Flight Simulations, high quality flight training devices for flight schools, colleges, and individual pilots around the world.

·         Embry Riddle Aeronautical University, a fully accredited world-wide university specializing in aviation and aerospace with residential campuses in Daytona Beach, FL and Prescott, AZ, and worldwide online through its Worldwide Campus.

 

Speakers

Featured speaker: Randy "Duke" Cunningham is one of the most highly decorated United States Navy pilots and part of the ONLY Navy crew to be considered “flying aces” in the Vietnam War. Duke was the inspiration for the character "Maverick", played by Tom Cruise in the 1986 block-buster movie "Top Gun", as he was a famed instructor at the U.S. Navy's Fighter Weapons School (TOPGUN) at Miramar Naval Air Station. As part of the elite Navy Adversary Squadron, Cunningham flew Russian tactics and formations against America's best combat fighter pilots as they trained using realistic air-to-air combat situations. Duke will be on hand delivering multiple presentations on the exhibitor floor, as part of the MiG Master Exhibit.

Educational Speakers: FlightSimCon will offer eight educational seminars across the two-day conference with a diverse group of expert speakers who offer unique insight, tips and techniques for simmers, including benefits of online flying as a tool to maintain flying skills. Topics will help attendees gain deeper understanding of the aspects of pilot life, building and working with simulators, including X-Plane interfaces, manufacturing for the flight sim industry, and, of course, tales of soaring the skies, in both reality and simulation. Q&A will be offered during sessions.

To date, FlightSimCon 2018 has confirmed the following speakers:

·         Matt Bailey, active pilot, X-Plane simulator interface builder and life-long aviation enthusiast.

o   TOPIC: Life-Long Aviation Enthusiast and Active Pilot - Covering the basics of Arduino microcontrollers, the X-Plane API, and how to make the two talk to each other. The internals of some aircraft instrument types will also be discussed, as well as ways to modify real instruments to make them easier to drive with a PC.

·         Ethan Hawes, First Officer on the Embraer 170/75, Pilot Talent Acquisition Team Member for Republic Airlines and an active member of the VATSIM and flight sim community for over 12 years.

o   TOPIC: Presentation aimed toward helping layout the various paths simmers can take to reach real flying (both recreationally and to a professional level). This includes funding options and opportunities for financial help.

o   TOPIC:  USB to PIC - Connecting flying tips and techniques used in the real world with the simulator through the Flight Simulator to Real World Pilot Progression. Information that will allow any simmer, no matter how serious, to take their sim game to the next level and have a better overall experience. This session will also help teach workflow and cockpit organization in addition to other handy techniques used on a day to day basis in cockpits all over the world.

·         Bart Waclawik, owner of Volair Sim, a manufacturer of flight sim chassis systems and an active commercially-rated instrument pilot.

o   TOPIC: Flight Simulation as a Tool to Enhance Flight Proficiency for the General Aviation Pilot – The presentation will focus on examples of using flight simulator as a tool for an active pilot or student to maintain and enhance proficiency for VFR and IFR flying. Bart is the owner of Volair Sim, manufacturer of flight sim chassis systems. Bart is an active commercially-rated instrument pilot and an aircraft owner and uses flight simulation to stay sharp and maintain his flying skills.

·         Sebastian Knoop-Troullier, real-world pilot, currently pursuing his commercial license, controller on the VATSIM network in the Houston ARTCC and long-time user of FSX and Prepar3d, primarily using Boeing aircraft.

o   TOPIC: Flying Online on VATSIM and PilotEdge - An introduction to flying online with your flight simulator. How to get online, what to expect and a sample flight online. Also, an introduction to the ATOP (b737.com) for anyone who had always wanted fly a full motion 737 simulator.

·         Tyler Beals, United States Air Force airman and Deputy Air Traffic Manager, VATSIM Denver ARTCC.

o   TOPIC: Flight Sim to Real World ATC - Transition from flight simulation enthusiast to real-world air traffic control and how flight sim helped his career. Common mistakes pilots make flying with ATC online and how to prevent these errors.

·         Sam Johnson, Public Relations Coordinator – IVAO, North America Region

o   TOPIC: Flying on an On-Line Aviation Network –You might be familiar with online flying aviation networks like VATSIM and IVAO, but did you know that they offer so much more than just being able to connect to interact with other people while you fly? In this seminar Sam will go over all the benefits of flying online and how it will help you in your real-world aviation training as well as pros and cons of various sim networks and how to get started on one.

·         Rick Todd, CFII, MEI, AGI, IGI; President of the National Association of Flight Instructors

o   TOPIC:  How Flight Sim Turned Me into an Aviation Nut and Professional Flight Instructor - An in depth look at his roots and how Rick became a professional pilot and flight instructor. The seminar will bring light to how supplementing your pilot skills with simulation experience makes someone a better pilot.

·         Ethan Weimer, Flight simmer since 2007, Professional Aviation Flight Technology major at Indiana State University

o   TOPIC: Integration of Simulator Technology in Flight Training (co-presenting with Corey Maisonneuve) - A comprehensive discussion on the integration of flight simulators from multiple perspectives including enthusiast, collegiate, and professional levels. In addition, they will give in insight into being instructors on a King Air B200 Sim.

·         Corey Maisonneuve, aviation aficionado flight simmer since he was 7, Professional Flight major at Indiana State University, instructor in a B200 Super King Air Sim and Redbird FTDs

o   TOPIC: Integration of Simulator Technology in Flight Training (co-presenting with Ethan Weimer) -  A comprehensive discussion on the integration of flight simulators from multiple perspectives including enthusiast, collegiate, and professional levels. In addition, they will give in insight into being instructors on a King Air B200 Sim.

NOTE: Schedules, exhibitors and highlights may vary. For the latest information go to FlightSimCon.com, as well as its social media channels, including Facebook, Twitter and Instagram.

About FlightSimCon - www.FlightSimCon.com – Facebook–Twitter: @FltSimCon–IG: @FlightSimCon
 FlightSimCon is an aviation and flight simulation conference designed to bring pilots, air traffic controllers, students, flight simmers, cockpit builders and aviation enthusiasts together in an interactive social setting. Conference attendees will have the opportunity to meet others in the industry and flight sim communities, experience how online flight simulation can benefit student and rated pilots and air traffic controllers and engage with exhibitors and speakers to learn about connecting flight simulation with real world aviation.

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Visit the FlightSimCon (FSC) Homepage for further information.

Saturday

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Flight Simulator X - Original Aircraft
Singapore Airliners, Airbus A350-900 ULR (Ultra Long Range) V5L by Camil Valiquette

Flight Simulator X - Aircraft Repaints, Textures and Modifications
TUI Airways Limited / Thomson Airways Boeing 757-200 Fleet by Christoph Plank
Lufthansa Airbus A318 by Andre Schaefers - Volamus Paint Studio
Koelner Haie Airbus A318 by Andre Schaefers - Volamus Paint Studio
1.FC Koeln Airbus A318 by Andre Schaefers - Volamus Paint Studio
Tanjas Grill Airbus A318 by Andre Schaefers - Volamus Paint Studio
Azul Linhas Aéreas Airbus A320 (PR-AJB) by Gustavo Aguiar Nok Air Boeing 787-8 by Lee Grant
Spirit of Cologne Airbus A318 by Andre Schaefers - Volamus Paint Studio

Flight Simulator X - AI Aircraft
Corendon Airlines '2017' Boeing 737-800 by John Tennent

Flight Simulator X - Missions
GrainElevator.zip by HeloMissionMan

Flight Simulator 2004 - Original Aircraft
Singapore Airlines, Airbus A350-900 ULR (Ultra Long Range) V5L by Camil Valiquette

Flight Simulator 2004 - AI Aircraft
Corendon Airlines '2017' Boeing 737-800 by John Tennent

Prepar3D - Scenery
Seinajoki EFSI Finland by Dmitriy Kozyrev

Avsim Video Reviews Editor

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                                          Video Editor Wanted

Are you a connoisseur of flight simulation and real world aviation videos ?,  do you spend way too much time searching for those treasures among the many thousands of video's available ?

If that's you Can We Talk , ,, Avsim's Editorial and Reviews department is looking for a specialist to bring their expertise to Avsim's Staff.

The profile of the ideal candidate is being a member in good standing who can volunteer their time on a regular basis to discover outstanding video reviews of the products currently available for Flightsim .

Interested ? if so use the Personal Messenger system to contact me .

C Jodry

Managing Editor

Avsim.com

Flight One Software Releases FS Stall Effects

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FS Stall Effects  is a unique add-on for FSX, FSX Steam Edition, Prepar3Dv3, and Prepar3Dv4 designed to provide a more realistic flight experience by adding visual and aural sensations of an aircraft experiencing pre-stall buffeting.

 

One of the short comings of the MSFS family of flight simulators is that they don't have the built-in ability to simulate the pre-stall buffeting that can occur in the real world when an aircraft approaches a stall. FFS Stall Effects  fills that gap in the simulated flight experience by emulating the visual and aural sensations of aircraft buffeting.

 

FS Stall Effects  includes a highly configurable interface that allows simple point-and-click operation to install and manage the stall characteristics of any fixed wing aircraft in any of the supported simulator versions (FSX & P3Dv1, v2, v3 & v4), without changing any aircraft, model, panel, or sound configuration files.  Adjust buffet starting points, magnitudes, incident rates and engine vibration magnitude on the airframe.

 

To add more realism to your add-on aircraft and for more information on the product, visit the FS Stall Effects Product Page.

Sunday

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Flight Simulator X - Original Aircraft
Singapore Airliners, Airbus A350-900 ULR (Ultra Long Range) V5L by Camil Valiquette

Flight Simulator X - Aircraft Repaints, Textures and Modifications
TUI Airways Limited / Thomson Airways Boeing 757-200 Fleet by Christoph Plank
Lufthansa Airbus A318 by Andre Schaefers - Volamus Paint Studio
Koelner Haie Airbus A318 by Andre Schaefers - Volamus Paint Studio
1.FC Koeln Airbus A318 by Andre Schaefers - Volamus Paint Studio
Tanjas Grill Airbus A318 by Andre Schaefers - Volamus Paint Studio
Azul Linhas Aéreas Airbus A320 (PR-AJB) by Gustavo Aguiar Nok Air Boeing 787-8 by Lee Grant
Spirit of Cologne Airbus A318 by Andre Schaefers - Volamus Paint Studio

Flight Simulator X - AI Aircraft
Corendon Airlines '2017' Boeing 737-800 by John Tennent

Flight Simulator X - Missions
GrainElevator.zip by HeloMissionMan

Flight Simulator 2004 - Original Aircraft
Singapore Airlines, Airbus A350-900 ULR (Ultra Long Range) V5L by Camil Valiquette

Flight Simulator 2004 - AI Aircraft
Corendon Airlines '2017' Boeing 737-800 by John Tennent

Prepar3D - Scenery
Seinajoki EFSI Finland by Dmitriy Kozyrev


Monday

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Flight Simulator X - Original Aircraft
VC-25A (Air Force One) by Douglas E. Trapp

Flight Simulator X - Aircraft Repaints, Textures and Modifications
Beechcraft Baron B58 (PR-JRX) by Gustavo Aguiar
Beechcraft Baron B58 (PR-PHM) by Gustavo Aguiar
Belle Air Europe Airbus A319-132 IAE by Andre Schaefers - Volamus Paint Studio
Tunisair Airbus A319-112 by Andre Schaefers - Volamus Paint Studio
Aloha Airlines Airbus A319-111 Sharklet by Andre Schaefers - Volamus Paint Studio
EasyJet "Unicef" Airbus A319-111 (G-EJAR) by Andre Schaefers - Volamus Paint Studio
EasyJet Airbus A319-111 (HB-JZP) by Andre Schaefers - Volamus Paint Studio
Chelsea FC Airbus A319-111 by Andre Schaefers - Volamus Paint Studio
1.FC Koeln Airbus A319-111 by Andre Schaefers - Volamus Paint Studio
FC Bayern Airbus A319-111 Sharklet by Andre Schaefers - Volamus Paint Studio
Corendon Airlines Boeing 737-800 (9H-TJG) by Miguel Angel Taboada

Flight Simulator X - Scenery
LIEV Olbia Venafiorita Airport Scenery by Antonello Porcheddu

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Condor "I love Sentido" Airbus A321-211 (D-ATCD) by Stefan Bree, Project Airbus
AEROSECRE Cargo Boeing 727-212(Adv)(F) (HK-5239) by Danny Cummings

Flight Simulator 2004 - AI Aircraft
Air North Canada ATR 42-300 by John Tennent

Flight Simulator 2004 - Panels
TDS 727 Series Panel by Richard Probst, Steve Southey & Trell Brown
TDS 727 Series Panel by Richard Probst, Steve Southey & Trell Brown

Prepar3D - Aircraft Repaints, Textures and Modifications
WestJet Link Saab 340B by Eric Swanson / Carenado
Cessna 172 (N400GE) by Ron Attwood

Prepar3D - Scenery
KDSM - Des Moines Iowa USA International Airport For Prepar3D by Patrick Finch
Israel Navy Ships V1.1 by Stas Harchuk
Gas & Oil Offshore Drilling Rigs V1.1 by Stas Harchuk

Prepar3D v4.3 is available now!

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Prepar3D v4.3 Is now available for download , an extensive list of improvements is listed below , follow the link for further details and download

Release Notes

The next update for Prepar3D v4 is here! Prepar3D v4.3 takes simulation to the next level offering new features including interactive panel windows in virtual reality (VR), improved scenery dynamic lighting performance, as well as numerous user interface (UI) enhancements, various stability and performance improvements, multiple bug fixes, and much more. Many updates were also made to the Software Development Kit (SDK) giving developers more power to create new and exciting content blurring the lines between simulation and reality.

The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v4.3, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v4 installed to utilize the Client only installer. To install the Prepar3D v4.3 Client, you must first uninstall the previous Prepar3D v4.0/v4.1/v4.2 Client through Programs and Features in Windows Control Panel.

General Platform Updates

New Features

  • Vehicle panels can now be used in VR.
  • Window Definitions can now be created and applied to Prepar3D windows.
  • Added Scenery Library and Add-ons to the Startup Screen.
  • Added interactive Map to the Airport Selection Screen.

New Features (Professional Plus Only)

  • Added basic Common Image Generator Interface (CIGI) support.
  • Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file.

Fixes and Improvements

  • Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
  • Fixed inaccurate heading when broadcasting to ForeFlight.
  • Invalid camera settings no longer save out when saving in VR.
  • Various VR Performance improvements increasing overall framerates and stability.
  • Virtual Cockpit (VC) rendering performance improvements.
  • Fixed visual bug where UI windows would flash at the wrong location when opened.
  • PreVC post processing optimized with new VC rendering techniques.
  • Updated Colorizer post process to correctly use stencil buffer.
  • Fixed numpad view panning when using SimConnect applications.
  • Fixed rare bug in Oculus initialization that could cause visual anomalies.
  • Fixed visual errors when using Oculus with SteamVR.
  • Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings.
  • Fixed bug preventing the ShowMessageText setting from persisting.
  • Fixed issue with undocked views not focusing and accepting input when closing their context menu.
  • Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths.
  • Added a VR settings UI screen and reorganized VR menu items.
  • Oculus VR headsets can now be used with SteamVR.
  • Added VR emulator option to test VR without having a headset connected (requires installing SteamVR).
  • Cinematographer camera movement speed is now updated based on joystick sensitivity settings.
  • Fixed issue that could cause the ATC window to be disabled unexpectedly.
  • Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
  • Zoom is now available in VR.
  • Installer is now digitally signed.
  • Fixed crash that would occur in vehicles with a large number of VCockpit panel entries.
  • SimConnect menus no longer register for key presses larger than the menu option count.
  • Reduced lag when opening context menus.
  • Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
  • Custom camera menu items are now displayed in their view category and can be applied to views when opened.
  • Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category.
  • Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files.
  • Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view.
  • Updated default zoom levels for cockpit and virtual cockpit entries to 0.3.
  • Fixed issues with certain sensor views in VR singlepass with MSAA enabled.
  • Fixed bug that caused voice communication issues over multiplayer.
  • Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios.
  • Startup screen is no longer displayed when using the -net command line option.
  • Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option.
  • Fixed visual issues with focal points.
  • Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance.
  • Added ability to create custom voice control phrases from VR.
  • Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable.
  • Added magneto increment/decrement to Controls UI.
  • Removed redundant work in water texture processing.
  • Fixed hybrid unit display errors in UI.
  • Added checkbox for disabling cockpit momentum effects.
  • Fixed margin errors, tooltips, and minor visual bugs in several UI screens.
  • Fixed issues where custom scenery could cause invalid data to be written in land classes.
  • Fixed bug where secondary view group windows would not fully expand to the left and right of the display.
  • Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10.
  • Fixed bug with vehicle doors opening after a SimConnect menu was opened.
  • Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match.
  • Fixed resizing issues with the timer panel.
  • Changed default observer focus type to local instead of world.
  • Updated installer to reduce potential hangs when installing DirectX.
  • Fixed enter key not working with Activation UI windows.
  • Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg.
  • Fixed crash when originalID was missing from scenario file.
  • Updated generic buildings to do more accurate position calculations.
  • Redesigned the Custom Camera UI.
  • Fixed bug where sensor mode would not be cleared when removing IR post processes from views.
  • Post processes no longer render one additional frame after being removed.
  • Fixed error preventing email activations from persisting on restart.
  • InfoGen is now updated in panel only views.
  • Fix bug with rotatable landing light PBH in ISimObject vehicles.
  • Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected.
  • Fixed collision bug with avatar.
  • Distant vehicles are more accurately displayed.
  • Fixed bug where VC only views would be white when set to the starting view in a scenario.
  • Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10.
  • Fixed bug where Payload UI would save changes when pressing escape.
  • Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights.
  • Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values.
  • Fixed crash that could occur when crashing vehicle.
  • Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had.
  • When multiple UI windows are open only the window accepting user input is enabled.
  • Improved handling of autogen extrusion object intersections including bridges.
  • Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases

Thursday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Lufthansa New Colors Boeing 707-300 (Ficticial) by Jonathan Alba Ferreira
Nordeste Fokker 50 (PT-MNB) by Jonathan Alba Ferreira
Transbrasil Boeing 707-300 (PT-TCN) by Jonathan Alba Ferreira
Nordeste Fokker 50 (PT-MNA) by Jonathan Alba Ferreira
Rio-Sul Fokker 50 (PT-SLJ) by Jonathan Alba Ferreira
Virgin Galactic Boeing 747-400 (N744VG) by Gustavo Aguiar
Beechcraft King Air 200 (TI-TCT) v1.8 by Leonardo Corrales
DHL Aero Expreso Boeing 737-400 (HP-3110DAE) v1.6 by Leonardo Corrales

Flight Simulator X - Scenery
Mainland Orkney (EAST) for ORBX SCOTLAND by john watts
Bembridge Windmill by Godfrey Tier
KPHL - Philadelphia Intl - Pennsylvania, USA by Ray Smith

Flight Simulator X - Utilities
Kml2Effect for FSX by Darko Tralic

Prepar3D - Aircraft Repaints, Textures and Modifications
Widerøe Embraer E190 by Kristian Jaegervand

Prepar3D - AI Aircraft
Malawian Airlines Boeing 737W by Joel Branchu

Aerofly Goes Vulkan!

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Today Ipacs released a major update to the Aerofly FS2 Flight simulator that will open the door for even further growth and the release of even larger scenerys with yet higher FPS. Included in the update are major additions to aircraft functionality:

Greetings Flight Sim Enthusiasts,

After a lot of hard work our next big update is preparing to land, gears down and cleared to land!

This update will not only include a completely rebuilt graphics engine that will provide you with better performance with the standard OpenGL rendering engine but we now introduce the all new 'beta' Vulkan rendering engine that can yield even more performance. We have also included a new 'High AA' setting that can be enabled only with the Vulkan renderer at this time. This new graphical setting can provide you with an even crisper image than before. Please remember that the Vulkan renderer is beta and will be improved as we move forward.

This new update not only improved what's under the hood but we have also made a lot of improvements to the Aerofly FS 2 aircraft fleet. We have also listened to community requests and have made some changes to reflect those requests as well. For a complete changelog visit our WIKI

Here is just a small highlight of what's packed into this update!

* We added an option to turn off lens flare

* Added developer camera support

* Added the ability to hide most yokes by clicking on or touching the base

* Improved precision when using VR Hands and mouse cursor

* In the A320 we added twenty-two new MCDU pages with varying functionality

* Windows and doors can be opened and closed in some aircraft. You have to try the Cessna; don't forget to unlatch the lock!

* Added many new autopilot features

* Added some new aircraft liveries

* Added a new Q400 head up guidance system (HGS) that can drop down by turning the hinge

* Added a lot of new overall functionality in most aircraft; too much to list here!

 

We will continue to work hard adding more features and functionality in future updates. As always, we thank you for your overwhelming support while we all work towards the best flight experience around!

We are confident that this update will improve the overall Aerofly FS2 experience and begin building upon a whole new level of quality and control.

This update will be released on Steam in the public beta channel first so be sure to opt into beta in Steam to receive this update. The update will be open in Steam shortly. Visit the [https://www.aerofly.com/]Aerofly FS2 [/url]  homepage for further details

VFR Pyrenees Vol.2 for P3Dv4 and FSX

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VFR Pyrenees 3D photoreal huge scenery represents the western part of the "french Pyrenees".

The new VFR Regional series was designed and developped to provide VFR flight an environment as realistic as possible. It is the result of years of experience and practice in flight simulation and 3D modeling.

"VFR Regional" products embed all enhancements from the new 3DAutomation® technology developed by France VFR. This technology already allows to generate the most realistic and dense environments ever seen. It does not intend to model real world accurately but to create a copy "as real as it gets" on a massive scale. It will evolve to adapt to the needs and new data available.


TECHNICAL SPECIFICATIONS:

- Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition in Prepare3D and Flight Simulator X® (summer only).
- Dedicated mesh with high definition 4.75 meters (LOD13).
- Lakes and rivers with navigable waters fitting the texture.
- Transparency management of the seabed on the entire scene.
- Semi-detailed generic airports including flatten platform correction.
- Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, towers, water towers, wind turbines, various constructions ...).
- Hundreds of thousands of objects and notable buildings integrated into the environment (churches, power plants, silos, castles, industrial tanks, bridges, tolls, cranes, boats, streetlights, road signs ...).
- Integration of 3D Automation® technology allowing multi-million buildings and realistic vegetation areas fitting geographic specs.
- Extremely dense and optimized vegetation coverage using a custom rendering module controlled by artificial intelligence (AI).
- Autogen buildings including additional specific and optimized 3D variations.
- Geo-referenced data for maximum compatibility with future add-ons installed on the same area.
- Development process 100% Microsoft ® SDK specifications compliant, ensuring maximum compatibility with new releases.


More informations and screenshots on france vfr website :

http://www.francevfr.com/product_vfrmp2p3d.htm
                   

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