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Friday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
UPS Airbus A300-600R (N150UP) by Torsten Märtke
UPS Boeing 747-45E (N579UP) by Torsten Märtke

Flight Simulator X - Scenery
South Ronaldsay/Lambholm/Burray(orkneys) upgrade for ORBX SCOTLAND V2 by john watts
HUEN, Entebbe Airport Uganda by Tim van Ringen

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Lufthansa CityLine "NC" Bombardier CRJ-900 by Markus Uhrmann
Air Canada Boeing 737-8 MAX (C-FTJV) by Stefan Bree, Tenkuu Developers Studio
Air Transport International (ATI) Boeing 737-738SF (N768CX) by Danny Cummings

Flight Simulator 2004 - AFCAD Files
David Rosenfeld's Ben Gurion V2 FS2004 AFCAD by Vladislav Polovinka

Flight Simulator 2004 - Sounds
Miscellaneous ATC-ICAO Airport Voicepack Mods - Vol. 7 by Bill Grasha
Miscellaneous ATC-AIRLINE Voicepack Mod - Vol. 24 by Bill Grasha

Prepar3D - Aircraft Repaints, Textures and Modifications
Midwest Airlines McDonnell Douglas MD-82 (N804ME) by Alex Makoviecki

Prepar3D - Scenery
EDDF - Frankfurt-Main, Germany by Robert Catherall
Ratan-600 Zalenchukskaya Russia N43.49.33 E41.35.11. by Pasquale Marrulli

ZSPD Shanghai Pudong For Prepar3D V4.

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Just released is imaginesim's new version of ZSPD Shanghai Pudong for Prepar3D V4. It has vastly improved performance, the result of a complete model optimization and recompile. Among a host of improvements you will find,

- Big improvement in performance using procedures optimized for Prepar3D V4.

- Framerate speeds up by over a third compared with previous Prepar3D version. Nearly double when compared to FSX version.

- High definition building texturing and improved new V4 ground polygons.

- Fluid usage, even with complex airliner cockpits and high density AI coverage.

- Low visibility nav lighting.

- Switchable dynamic lighting option.

- New and bespoke Operations Center configuration GUI.ZSPD2018A.jpg

- Comprehensive ground and building optimization.

- Interactive SODE jetways.

- Instantaneous scenery cache loading.

- Seasonal texture options.

- 63 km/sq coverage of the ZSPD area.

- Low simulator impact.

- Graduated ground extremeties to seamlessly blend with any vector driven add-on.

- Improved autogen coverage.

 

- Free to existing ZSPD Shanghai Prepar3D and FSX customers*. Your new V4 version will appear in your Flightsim Store account (click your existing Prepar3D V4 download link to obtain the new file), or inside the Flight 1 wrapper downloaded from our website www.imaginesim.com (click the re-install button after downloading). * IMAGINESIM are sorry that the new V4 version is currently not available as an upgrade for customers that originally purchased at SimMarket. IMAGINESIM are working to make it possible in the near future.

Visit the IMAGINESIM Homepage for further details.

 

 

 

 

Tuesday

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Flight Simulator X - Original Aircraft
Cessna T206H Soloy Turbine Pac Mark 2 by Thomas Roehl and Alexander M. Metzger

Flight Simulator X - Aircraft Repaints, Textures and Modifications
TUI Airways Boeing 767-304 (G-OBYF) by Torsten Märtke
Alitalia Boeing 777-300ER (EI-WLA) by Miguel Angel Taboada
Xiamen Air Boeing 737-800 (B-5658) by Miguel Angel Taboada
QantasLink Airbus A320-232 (VH-VQS) by Torsten Märtke
Air Atlanta Icelandic "Magma" Boeing 747-481BCF (TF-AMP) by Torsten Märtke
Scat Airlines Boeing 737-Max 8 (UP-B3720) by Torsten Märtke
Aigle Azur Airbus A330-200 (F-HTAC) by Enzo CATTANIA - Simcreations

Flight Simulator X - AI Aircraft
Piper PA28-140 Cherokee by Todd Bolgrin

Flight Simulator X - Scenery
CYYR, Goose Bay Airport, Labrador Canada by Tim van Ringen

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Nordica op. by LOT Polish Airlines Bombardier CRJ-900ER (ES-ACC) by Stefan Bree, Project Opensky
Iran Aseman Airlines Boeing 727-228 ADV (EP-ASA) by Hamed Bahmani
Meridiana Boeing 767-300 by Gary Claridge-king

Flight Simulator 2004 - AFCAD Files
OMDB Flytampa Dubai rebooted ADE9 by Vladislav Polovinka

Flight Simulator 2004 - AI Aircraft
Lufhthansa Cargo "New Colors" McDonnell Douglas MD-11F (D-ALCB) by Michael Kalinowsky

Prepar3D - Original Aircraft
Cessna T206H Soloy Turbine Pac Mark 2 by Thomas Roehl and Alexander M. Metzger

Prepar3D - Aircraft Repaints, Textures and Modifications
Piper PA-44 Seminole by Steve Landau

Prepar3D - Scenery
KLAX - Los Angeles Intl Airport, California, USA by Robert Catherall

CARENADO CT210M CENTURION II for X-PLANE 11

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CARENADO has released their CT210M for X-Plane 11

Special Features:
 State-of-the-art configurable FPS-friendly logic system.
 Largely VR compatible
 Full PBR (Superb material shines and reflections)Specially designed engine dynamics for XP11.
 Flight physics optimized for XP11 standards.
 Ground handling adapted for XP11 ground physics.
 Physically Based Rendering materials and textures throughout.
 PBR materials authored with industry-standard software used by the film and gaming industries.
 X-Plane GNS530 (FPS friendly)
 Support for RealityXP's GTN750* (integrated into 3D cockpit, when available).
 Goodway Compatible.
 Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximun accuracy.


Features
 Specially designed engine dynamics for XP11.
 Flight physics optimized for XP11 standards.
 Ground handling adapted for XP11 ground physics.
 Physically Based Rendering materials and textures throughout.
 PBR materials authored with industry-standard software used by the film and gaming industries.
 X-Plane GNS530 (FPS friendly)
 Support for RealityXP's GTN750* (integrated into 3D cockpit, when available).
 Goodway Compatible.
 Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximun accuracy.

 *RealityXP GTN 750 is sold separately

 
Included in the package
5 HD liveries
 1 HD blank texture
Autopilot KFC225 Manual PDF.
Recommended Settings XPLANE 11 PDF.
Normal and Emergency Procedures
 Performance tables PDF.
Quick reference table PDF.


Recommended System Requirements
 Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux
 X-Plane 11
 CPU: Intel Core i5 6600K at 3.5 ghz or faster.
 Memory: 16-24 GB RAM or more.
 Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
 420MB available hard disk space

INTERNET CONNECTION is required for installing this product.
 

Visit the CT210M CENTURION Product Page for further information. 

Wednesday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
GOL Linhas Aereas '2017 Colors' Boeing 737-MAX 7 (PR-VBT) by Torsten Märtke
Lufthansa Cargo "NC" McDonnell Douglas MD-11F (D-ALCB) by Brazilian Repainters
GOL Linhas Aereas '2017 colors' Boeing 737-MAX 7(PR-GON) by Torsten Märtke
Avianca Brasil Airbus A330-200 (PR-OCJ) by Gustavo Aguiar
Avianca Cargo Airbus A330-200F (PR-ONV) by Gustavo Aguiar
Piper Seneca II (PT-EMR) by Gustavo Aguiar
Fly Training Center Piper Seneca II (PT-EPR) by Gustavo Aguiar

Flight Simulator X - AI Aircraft
Air Transat Airbus A320 by Ryan O'Reilly

Flight Simulator X - AI Flight Plans
Air Transat Winter 2018 Flight Plans by Ryan O'Reilly

Flight Simulator X - Utilities
vPilot Model Rule Set Generator 1.2 by William Ruppel

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
UPS Boeing 767-300F by Gary Claridge-king

Flight Simulator 2004 - AI Aircraft
Air Transat "New Livery" Airbus A330-200 "New Livery" by Ryan O'Reilly

Thursday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Iberia Express Airbus A320-214 (EC-LUD) by Torsten Märtke
Iberia Airbus A319-112 (EC-JXV) by Torsten Märtke
Iberia Airbus A321-211 (EC-IJN) by Torsten Märtke
Iberia Airbus "Disneyland Paris" A321-212 (EC-JZM) by Torsten Märtke
Aeroproyecto Cessna C172N by Edgar Ginart / Aeroproyecto
Romanian Air Force F-16 AM by Badini Gianluca
Romanian Air ForceF-16 AM by Badini Gianluca
Ukraine International Airlines Boeing 777-2Q8ER (UR-GOA) by Torsten Märtke
easyJet "20 Years Anniversary" Airbus A320 G-EZOX by Liam Donaldson

Flight Simulator X - AFCAD Files
19TE - Cut and Shoot Airport, Conroe, Texas. by Matthew Ward

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Braniff International Boeing 727-291 (N406BN) by Danny Cummings

Flight Simulator 2004 - AI Aircraft
Air Transat "New Livery" Airbus A330-300 by Ryan O'Reilly

Prepar3D - Scenery
ZGGG - Baiyun Intl Airport, Guangzhou, China by Robert Catherall
KDTW - Detroit Metro Wayne Co Airport, Detroit, Michigan by Robert Catherall

Friday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Thomas Cook Airlines Boeing 737-800 (OY-TCD) by Torsten Märtke
Coconut Air VA Liveries by CaptnObvious
Sunday Airlines Boeing 737-500 by Sergey Gleba | PaintSim
Transaero Boeing 747-300 by Sergey Gleba | PaintSim
MIAT Boeing 767-300ER by Sergey Gleba | PaintSim
Danish Air Transport McDonnell Douglas MD-82 by Sergey Gleba | PaintSim

Flight Simulator X - Scenery
Adolfo Suárez Madrid–Barajas Airport (LEMD) Madrid, Spain by Ray Smith

Flight Simulator 2004 - AI Aircraft
Lufthansa "New Colors" Airbus A350-900 (D-AIXI) by Michael Kalinowsky

Flight Simulator 2004 - Scenery
FS2004 Kilimanjaro International Airport V1.1 by Emmanuel Mwandosya
LEXJ_SANTANDER_2018 by LIBON SERGE

Prepar3D - Aircraft Repaints, Textures and Modifications
Cessna C310 (G-BODY and G-SOUL) by Ron Attwood

Prepar3D - Missions
TasmanianDevils.zip by HeloMissionMan

MaddogX Reboot V1.3 From FS2Crew

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FS2Crew is proud to announce the release of FS2Crew MaddogX Reboot Version 1.3.

This product is a voice-controlled airline crew simulation designed specificially for the new MaddogX by Leonardo.

Version 1.3 is a significant update and all owners should install it.

To obtain the update, login to your FS2Crew account and click "Completed Orders", re-download and re-install.

 

There is no need to uninstall the old version first.

Change Log:

V1.3 (March 22, 2018)

-FO's "Rotate!" call trigger speed fixed.

-Logic added to prevent users from accidentally starting the same engine twice.

-Logic for FO's control of cockpit and aircraft lighting improved based on time of day.

-Sound volumes adjusted for numerous recordings.

-Removed the passenger boarding sound. Some users who used non-default bit-rate setting in their audio settings reported an anomaly with this sound (dinosaur sounds to be exact :-). The sound itself was not the problem but rather than non default bit-rate. Regardless, you can't even hear this sound with the cockpit fans running, so I removed it.

-Trigger changed for the night lighting of the FS2Crew Panel. The brightness knob now needs to be up near the half way position for the FS2Crew lighting to activate.

-Cabin PA's fixed, and the volume of the Cabin PAs can now be changed instantly via the PA knob on the Captain's audio panel.

-When Hard/Soft mute active, green bar will no longer appear, even if sound is detected.

-New voice commands available:

Set XXX point XX on (Standby) Comm 1 / 2.

Set XXXX on the transponder.

Set XXX point XX on Nav 1 / 2.

-You can disable the CTRL key to be used for Soft Mute by doing this:

C:\Users\****YOUR USER NAME****\AppData\Roaming\FS2Crew2010\Versions\MadDogRB\SavedData\FS2CrewData.ini

Open FS2CrewData.ini with notepad.

Make the 0 and 1.

DisableCtrlMute=1

Then Save.

-The FO will now set ART to auto during his climb flow if a Flex takeoff was performed.

-FO's transponder handling updated.

-FO's handing of the Airfoil Anti Ice updated (Pneumatic x-feel valves will now close as appropriate).

-FO Chronometer handing during engine start fixed.

-For the Descent checklist, the system will now accept XXXX POUNDS / TONS/ KILOGRAMS for the fuel quantity check.

-FO will now set the Ignition to "Both" prior to engine start to put FS2Crew in line with MaddogX stock SOPs.

-Control of the Ignition knob is now delegated to the user in all other stages of flight. Remember ignition needs to go in if using anti-ice.

-For the EPR Bugs and TRP challenge in the Taxi Check, you can now also respond TAKEOFF AUTO or TAKEOFF FLEX OFF. Or, as appropriate, you can use a specific value. Example: FIVE FIVE DEGREES TAKEOFF FLEX.

-During the parking flow, the FO will leave the engine hydraulic pumps on (only Aux and Trans Pumps will be turned off.)

-Center fuel pump tanks will now remain off until after takeoff. After takeoff, if the tanks are not empty, the center fuel pumps will be turned back on.

Visit the FS2Crew Homepage for further details.


Saturday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Eurowings Airbus A340-313 (D-AIGY) by Torsten Märtke
Qantas Link 'NewRoo' Bombardier Dash 8 Q400 (VH-QOC) by Fabio Siess
Swiftair Boeing 737-800 (N890XA) by Torsten Märtke
Swiftair Boeing 737-800 (N490US) by Torsten Märtke

Flight Simulator X - AFCAD Files
SERB - Riobamba/Chimborazo Airport, Chimborazo, Ecuador. by Matthew Ward

Flight Simulator X - AI Flight Plans
Concorde AI Traffic for FSX by Andy Kewley

Flight Simulator 2004 - AI Aircraft
Blue Air Boeing 737-300 by Ken Carson
Air Transat "New Livery" Airbus A330-300 by Ryan O'Reilly

Prepar3D - Aircraft Repaints, Textures and Modifications
Cessna 172 (4X-CWR) by Yarin Twina
Delta "Delta Pride" Boeing 747-400 *Fictional* by Michael Jon
Pacific Coastal Airlines Beechcraft B1900D (C-FWZK) by Curtis Renshaw
Beechcraft King Air B350i (N17EH) by Jacob Smith

Prepar3D - AI Aircraft
AI Aardvark McDonnell Douglas MD-90 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark McDonnell Douglas MD-87 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark McDonnell Douglas MD-8x converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Fokker 100 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Fokker 70 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Embraer 195 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Embraer 190 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Embraer 175 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Embraer 170 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Embraer 120 Brasilia converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Boeing 717-200 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Boeing 747-400 LCF (Dreamlifter) converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Boeing 727-200 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark
AI Aardvark Boeing 727-100 converted model for Prepar3D v4 by AI Conversion Team, AI Aardvark

Prepar3D - Utilities
FS2Crew Captains Flows and Checklists for multiple aircraft and all SOP's by Mark Wolpert

 

Sunday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Swansea City A.F.C. Airbus A320 by Józef Ementaler
Thai Lion Air Boeing 737 MAX-9 (HS-LSH) by Torsten Märtke
All Nippon Airways-ANA Boeing 'Domestic' 787-9 (JA833A) by Yuki Otsuka
All Nippon Airways-ANA 'International' Boeing 787-9 (JA877A) by Yuki Otsuka
Swiftair Boeing 737-800 (N300VJ) by Torsten Märtke

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
FedEx Boeing 767-300F by Gary Claridge-king

Flight Simulator 2004 - AI Aircraft
Lufthansa "New Colors" Airbus A321-100 (D-AIRD) by Michael Kalinowsky

Monday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Edelweiss Air Airbus A320 (HB-IHY) by Torsten Märtke
UPDATE LIVERY F-16 AM Romanian Air Force by Badini Gianluca
Edelweiss Air Airbus A330-343 (HB-JHR) by Torsten Märtke
Edelweiss Air Airbus A340-313X (HB-JMG) by Torsten Märtke
Condor Airbus A330-243 (C-GTSZ) by Torsten Märtke
Thomas Cook "Rainbow Heart" Airbus A321 (G-TCDE) by Miguel Angel Taboada
EasyJet Airbus A320 (OE-IVT) by Miguel Angel Taboada
Korean Air Boeing 737-700 (HL8222) by Miguel Angel Taboada

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Northwest Boeing 727-100 (N689US) **Fictional** by Danny Cummings
Qantas "Silver Roo" Boeing 737-800 by Joseph Shin

Flight Simulator 2004 - AI Aircraft
Lufthansa "New Colors" Airbus A321-100 (D-AIRD) ++UPDATE++ by Michael Kalinowsky
Lufthansa "New Colors" Airbus A320-200 (D-AIZC) by Michael Kalinowsky

Prepar3D - Aircraft Repaints, Textures and Modifications
AirCal Airlines Boeing 737-200 (N467GB) by Neo Leung

Tuesday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
EasyJet Airbus A320-214 (G-EZTK) by Torsten Märtke
Joon (by Air France) Airbus A340-300 by David E. Laurole
TAM Cargo McDonnell Douglas MD-11 **Fictional** by Brazilian Repainters
EasyJet Airbus A319-111 (G-EZBG) by Torsten Märtke
Qantas Freight McDonnell Douglas MD-11 **Fictional** by Brazilian Repainters
EasyJet Airbus A319-111 (G-EZDR) by Torsten Märtke
EasyJet Airbus A319-111 (G-EZEZ) by Torsten Märtke
EasyJet Airbus A319-111 (G-EZBI) by Torsten Märtke
EasyJet Airbus A319-111 (G-EZIW) by Torsten Märtke
Cathay Pacific 'Hong Kong Trader' Boeing 747-467F (B-LJA) *Fictional* by Zayn Ridhwan|SimTextures by Y&Z
EasyJet Airbus A319-111 (G-EZGB) by Torsten Märtke
EasyJet Airbus A319-111 (G-EZIO) by Torsten Märtke
EasyJet Airbus A319-111 (G-EZAX) by Torsten Märtke
Air Urga opf United Nations Antonov An-26 by Christian Muenier
Pouya Air Embraer ERJ-145 by Christian Muenier
Ilyushin IL-76 TransAviaExport opf WFP by Christian Muenier
Air Urga opf United Nations Saab SF340 by Christian Muenier

Flight Simulator X - Scenery
Aboyne X6AB Scotland 1.1 by Dmitriy Kozyrev

Flight Simulator 2004 - AFCAD Files
UKBB - Kyiv (Kiev) Boryspil - Kiev, Ukraine by Vladislav Polovinka

Flight Simulator 2004 - AI Aircraft
Lufthansa "New Colors" Airbus A320 - A321 - A350 & McDonnell-Douglas MD-11F by Michael Kalinowsky

X-Plane - Scenery
xTreme Trees Demo - Florida and Puerto Rico by Brian Bash

Prepar3D - Aircraft Repaints, Textures and Modifications
Cessna C310 (N245BM) by Ron Attwood
Hebridean BN-2 Islander V2 by Gavin Foster
Cessna 310 *Fictional* by Vic Baron
Hebridean BN-2 Islander by Gavin Foster

Prepar3D - Scenery
Reno Air Races (4SD) by Mustang472218

Dovetail Games Flight Sim World - Aircraft Repaints, Textures and Modifications
Piper PA28 Arrow III Repaints by Jamrom23T, Phantoms

Wednesday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
KLM Boeing 777-200ER (PH-BQD) by Torsten Märtke
Nippon Cargo 'NCA' McDonnell Douglas MD11F by Brazilian Repainters
American Airlines Boeing 777-200ER (N751AN) by Torsten Märtke
Lufthansa "New Colors" McDonnell-Douglas MD-11F (D-ALCB) by Andrej Katin

Flight Simulator X - AI Aircraft
Joon (by Air France) Airbus A321 by chris buty
Joon (by Air France) Airbus A340-300 by chris buty

Flight Simulator X - AI Flight Plans
Air France AI Flight Plans by chris buty
Joon AI Flight Plans by chris buty

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
KLM Cargo Boeing 737-738SF (PH-CKR) **Fictional** by Danny Cummings

Prepar3D - Aircraft Repaints, Textures and Modifications
American Airlines McDonnell Douglas MD-83 by Steven Drabek, Brian Thibodeaux

Prepar3D - AFCAD Files
KORD - Chicago Ohare INTL - Chicago, IL, USA - Fully Up To Date Scenery As of MARCH 29, 2018 - V3.0 (P3Dv4) by John Manley

Prepar3D - AI Aircraft
Lufthansa 'New Colors' Boeing 747-8i by Joel Branchu

 

FSCloudPort Released For Aerofly FS 2.

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Web based application created by Spit40 Version 1.0 released today for Aerofly FS 2 flight simulator.

FSCloudPort has been created as a free service to simplify the process of building airports for AeroFlyFS2 and also to easily share those airports with others via the cloud. After a 3 month period of development and testing there are already almost 700 airports across 100+ countries in FSCloudPort which you can download right now.

These airports have a varying degree of complexity but are available today for downloading and use with Aerofly FS 2.  More airports are being added daily.

This is a simple to use, point and shoot, or click and drag, add, modify, resize the runway surface, control towers, hangars, buildings, offices, static aircraft, etc.

The average user can build a working airport anyplace in the world, upload it to the cloud, download it, install and use it in Aerofly FS2 less than 30 minutes.  Edits and updates can easily be added using a supplied inventory of 3D objects.  The kicker is that most of the Earth’s scenery still looks like pixel soup but, can be upgraded using the free GeoCoverter program provided by IPACS.

This initial release includes runways with or without control towers, dozens of hangar models, large and small offices and buildings, and a generous choice of high quality static aircraft.  Unfortunately, runway numbers, taxiways and ramps are not available but, are expected to be available in a future upgrade.

Of course, you must own a copy of Aerofly FS 2 and be a registered member of the Aerofly FS 2 forum to use this program and to use the inventory of airports.  More information can be found at FSCloudPort ,

Trafic AI FRANCE For P3Dv4 And FSX

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Traffic FRANCE has been designed and built to provide VFR flights with a realistic environment, by reproducing a general aviation traffic as compliant as possible with the aircraft fleets of French flying clubs and other official aircraft.

Air traffic is divided into several modules, each representing a specific type of traffic activated by default in the product but that can be easily deactivated according to your needs and your choices.

Main module includes flying club’s aircraft traffic which is based on a database of the fleets of most French flying clubs, as up-to-date as possible, and allowing realistic flights and aircrafts.

Other modules represent less numerous but equally important and original fleets: military traffic, civil security and business aviation, but also small amazing traffic like “Patrouille de France”, presidential plane and fleet, and so on.

Last it will be possible if you wish and for even more realism to customize the Liveriess of any aircraft thanks to paint-kit files provided free of charge on our site and forum.


TECHNICAL SPECIFICATIONS:

- Air traffic with several thousand flight plans throughout the France country
- Many types of traffic supported: Aeroclub, military, business aviation and civil security
- More than 50 different aircraft models and their variants
- Realistic aircraft liveries based on fleets of French flying clubs
- Airport definition files (AFCAD) adapted to Trafic France specifications provided
- Open product allowing the personalization of the livery of each plane
- Compatible with other France VFR scenes and / or other publishers


More information and screenshots on the france vfr website :


Saturday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Air New Zealand "Crazy About Rugby" Airbus A320 (ZK-OAB) by Miguel Angel Taboada
Atlas Air 747-47UF (N476MC) by Mauricio Brentano
LOT Polish Airlines Boeing 787-9 (SP-LSA) - PATCH by Gustavo Aguiar
US-Bangla Airlines Boeing 737-8Q8 (S2-AJC) by Torsten Märtke
Thai Cargo Boeing 777-200FZB (N775SA) by Torsten Märtke
Regent Airways Boeing 737-800 (S2-AIJ) by Torsten Märtke
Singapore Airlines Boeing 787-10 (9V-SCA) by Yann MAESTRATI
Aero-Charter Ukraine Antonov An-12 (UR-DWG & UR-DWF) by Christian Muenier
Air Canada Jazz Bombardier Dash 8-Q400 by Lee Grant

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Enter Air Boeing 737-43Q (SP-ENI) by Antonio Santa Clara

X-Plane - Aircraft Repaints, Textures and Modifications
Nav Canada Bombardier CRJ-200 by Owen Davies
Cessna CT206H Stationair (C-GZOU) by Owen Davies
Cessna CT206H Stationair (C-GMXP) by Owen Davies

Prepar3D - Scenery
Jacksonville Florida USA International Airport-KJAX by Patrick Finch

Freeze! Cold Weather Operations, Part 2

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Fortunately, numerous systems and procedures have been developed to help combat the threat posed by icing. As already discussed, the ‘clean aircraft policy’ is designed to ensure that aircraft do not attempt to get airborne with any form of contamination on the critical surfaces. To acheive this, ground-based de-icing and anti-icing may be employed.

 

De-icing is a process whereby ice which has already accumulated on a surface is removed, on the ground usually by means of hot water, or a mixture of hot water and anti-icing fluid, sprayed on to the aircraft surfaces. If the conditions are such that ice is no longer actively forming this may be sufficient -- otherwise, a further step to anti-ice the airframe will usually be required.

 

Anti-icing, as the name suggests, is a process designed to prevent ice from forming on a surface for a certain period of time, known as the ‘holdover time’. Anti-icing fluids are generally thickened so as to enable them to ‘stick’ to the aircraft: however, this poses a problem. On the one hand, it is necessary for the anti-icing fluid to adhere to the airframe in order to perform its task of preventing any further ice from occurring, but on the other the anti-icing fluid itself may interfere with the airflow and reduce the available lift.

 

The solution is to design fluids which are thick enough to adhere to the airframe at low speeds, but ‘shear off’, leaving a clean wing surface behind, when the aircraft accelerates for takeoff. This makes selecting the correct fluid for the aircraft type particularly important: use a fluid which is too thick for the speed of the aircraft and it will not flow off as intended during the takeoff roll! Anti-icing fluids are divided in to four types, each coloured distinctively to aid identification.

 

Type I fluids are orange in colour and unthickened. As such, they are usually used for de-icing only. Type II and Type IV fluids, by contrast are much thicker formulations -- dyed light yellow and green respectively -- designed to shear off at speeds of around 100 knots, with Type IV fluids providing longer holdover times than Type II. This leaves only Type III fluids, also yellow in colour, which are designed for use on smaller, slower aircraft.

 

The holdover time is dependent upon the type of fluid applied and the nature of the conditions: in mildly frosty conditions, an application of 100% Type IV fluid may provided a holdover time as long as twelve hours, but in freezing rain at temperatures below about -3°C the holdover time for the same fluid could be as little as ten minutes. The key is that the aircraft must be airborne before the holdover time expires, otherwise a further application of de-icing fluid is required, with the associated delays.

 

Whilst we are still waiting for a full-featured ground de-icing representation, GSX provides de-icing at the stand (though not at remote de-icing pads as yet). After selecting a fluid type and mix, you can then calculate your holdover time using tables provided by the FAA or Transport Canada.

 

Once airborne, aircraft certified for flight in to known icing conditions are normally equipped with a form of de- or anti-icing system. Such systems can range from pneumatic de-icing boots -- simple ridged rubber strips installed along the leading edge of the wing which are inflated using bleed air from the engines and mechanically break ice which has already formed off -- through to thermal anti-icing systems, typically pneumatically operated using hot bleed air tapped from the engines, but in some cases electrically powered. Some aircraft are equipped with ‘weeping wing’ systems whereby de-icing fluid stored in a tank on board the aircraft is distributed over the surfaces to be protected.

 

It is important to know what type of system is installed on your aircraft and how it is designed to be operated. For example, best practice usually dictates that, when a de-icing boot system is in use, ice should be allowed to build up to a certain extent before operating the boots to remove it. Excessive operation of the boots before a significant amount of ice has built up can lead to a phenomenon called ‘ice bridging’ where a thin, flexible layer of ice builds up in a half-cylinder shape over the boots: when the boots retract, this ice hardens, remaining just out of reach of the next inflation cycle of the boots!

 

Thermal pneumatic systems, on the other hand, are normally designed to be operated as anti-icing systems -- that is to say, they should be activated just prior to entering icing conditions in order to prevent any ice from building up in the first place. As such systems typically draw their hot air from the engines, however, operation can lead to slightly increased fuel burn and in many cases a slightly higher than usual engine idling speed is required to maintain sufficient bleed pressure. This in turn has an impact on descent planning -- the descent will be shallower and take more time and distance -- as well as takeoff performance (the additional bleed demand reduces the maximum amount of thrust that can be developed, reducing the maximum possible takeoff weight).

 

Another issue is that generally only the leading edges of wings and engine nacelles are heated, as these are the areas most susceptible to ice build-up. However, if the anti-icing system is activated too late, not up to temperature or simply not designed to fully evaporate any moisture on the surface, there is a danger that any melted ice will run back from the leading edge in the airflow and re-freeze on the unprotected surfaces -- so-called ‘runback ice’.

 

On many aircraft types, nacelle anti-ice is operated as a true anti-icing system -- that is to say, that it is switched on as a precautionary measure any time icing conditions are encountered in order to prevent the build-up of ice. Thermal-pneumatic wing anti-icing systems in particular, however, require a great deal of bleed air, sucking power from the engines and increasing fuel burn. For this reason, wing anti-ice is more commonly operated as a de-icer to remove ice which has already built up. There may also be limitations on the effectiveness of wing anti-ice when leading edge devices are in use. This is the case on the Boeing 747, for example.

 

As discussed in the previous article, airframe icing is caused by supercooled liquid water droplets freezing on contact with the airframe. In general, we can assume that icing conditions exist when the outside air temperature is below +10C and visible moisture in the form of cloud, mist or fog with a visibility below 1500m, precipitation or standing water on aprons, taxiways or runways. In such conditions use of anti- or de-icing systems should be considered and some manufacturers may mandate periodic engine run-ups on the ground to shed ice from fan blades prior to takeoff.

 

Of particular concern is the pitot/static system; clearly, any blockage of pitot probes or static vents as a result of ice build-up represents a significant threat to flight safety; depending on the exact nature of the blockage and the system or systems affected, a wide range of instruments could become unreliable, including the airspeed indicator, altimeter and vertical speed indicator.

 

It is of note that the default ‘pitot icing’ effect modelled in Flight Simulator, where the airspeed drops to zero when pitot icing occurs, is potentially rather unrealistic. In real life, the response of the ASI to a pitot blockage depends on precisely where the blockage occurs:

 

- If both the pitot head and drain holes are blocked and the pressure already within the pitot trapped, the airspeed indicator will initially be ‘locked’ in place. As the aircraft climbs or decends, the ASI will then begin to act like an altimeter: i.e. as the aircraft climbs the airspeed will appear to increase, and as the aircraft descends the airspeed will appear to decrease

- If the pitot head only is blocked but the drain holes remain clear, no pressure will remain in the pitot system and the ASI will read zero

 

A blockage of the static source will affect the altimeter and VSI as well as the ASI. If the static port is blocked:

 

- During a climb the ASI will over-read and during a descent the ASI will under-read

- The altimeter will be frozen at the height at which the blockage occurred

- The VSI needle will return to and lock at zero

 

Static source blockages are relatively well-represented in the default FS failure system.

 

Because of the wide-ranging and potentially deadly effects of such blockages, pitot-static probes are normally heated to prevent ice from forming. On most modern airliners the heat is automatically turned on at all times whilst the engines are running, but some older designs and less sophisticated light aircraft may require manual selection of pitot heat by the pilot.

 

With weather engines becoming ever more sophisticated in their ability to replicate the dangers of various meteorological phenomena, as well as exciting developments in the field of add-on aircraft development, it is likely that we will see much more realistic icing models within the simulator sooner rather than later. Hopefully when that day comes some of the tips within these two articles will help you stay out of trouble!

Sunday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Curtiss SB2C-5 Helldiver by Enrique Medal
Air Peace Boeing 777-21H-ER (5N-BVE) by Torsten Märtke
Heliteam Bell 407 by Dirk Hueschelrath
Aeromexico McDonnell Douglas MD-82 (XA-TRD) by Miguel Angel Taboada
Azul Linhas Aereas Airbus A320 (PR-YRA) by Gustavo Aguiar

Flight Simulator X - AI Aircraft
Piper PA28-161 Warrior by Todd Bolgrin

Flight Simulator X - Scenery
Sumburgh "Variation" scenery for ORBX Scotland(Shetlands) by john watts

Flight Simulator X - Utilities
FSTimeSync by George Peppard

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Lufthansa op. by Lufthansa CityLine Bombardier CRJ-900LR (D-ACNA) by Stefan Bree, Project Opensky
Hungarian Air Force Airbus A319 by Gyozo Farkas

Flight Simulator 2004 - AI Aircraft
Lufhthansa CityLine "New Colors" Bombardier CRJ-900 (D-ACNM) by Michael Kalinowsky
Blue Air Boeing 737-500 by Ken Carson

Prepar3D - Aircraft Repaints, Textures and Modifications
Cessna C310 (N133CW) by Ron Attwood
German Cargo Boeing 737-200F (D-ABGE) by Neo Leung
Aviatsa Boeing 737-200 (HR-AVR) by Neo Leung

Prepar3D - Utilities
QSimPlanner version 0.4.2 by David Chen

Prepar3D - Miscellaneous Files
RNP Approach Procedures for Southeast Alaska, for use with the PMDG 737 NGX by Trevor Lahey

Monday

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Flight Simulator X - Aircraft Repaints, Textures and Modifications
Alaska Airlines (5 livery pack) Boeing 737-900ER by Ricardo Yto Saraiva
Avia Jaynar Yakovlev Yak-42D (UP-Y4215) by Christian Muenier
Delta Boeing 737-800 by Ben Galloway
Danish Air Transport McDonnell Douglas MD-82 (OY-RUE) by Miguel Angel Taboada
Hainan Airlines Airbus A330-243 (B-6116) by Torsten Märtke
Malaysia Airlines Airbus A330-223 (EI-GFI) by Torsten Märtke
MASKargo Boeing 777-200LR (9M-MUO) by Torsten Märtke
Thomas Cook Airlines Airbus A321-231 (G-TCVC) by Torsten Märtke
Business Aviation Center Gulfstream GLF2b by Christian Muenier
Business Aviation Center Let L-410UVP-E by Christian Muenier

Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Lufthansa Airbus A320-214 (D-AIZC) by Stefan Bree, Project Airbus
Braniff International Boeing 727-227 (N403BN) by Danny Cummings
Alaska Airlines "San Francisco Giants" Airbus A321-NEO by H.Tagorti

Flight Simulator 2004 - Sounds
FS2004/FSX EditVoicepack Callsigns Pack 8 by Alan Robertson

Miscellaneous Files - General Utilities
getWX by Ben Cook

Prepar3D - Scenery
Louis Armstrong New Orleans Louisiana International Airport - KMSY For P3D by Patrick Finch

QualityWings to prioritise 787 and 757

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QualityWings will delay beta testing of their Ultimate 146 for P3Dv4 until 64-bit versions of their Ultimate 757 and 787 have been released, the company have said.

 

In a statement on their Facebook page, QualityWings said beta testing of the 146 would not take place until after the Ultimate 757 and 787 have been released for P3Dv4.

The company does say, however, that all work to make the 146 compatible with the latest version of Lockheed Martin's sim platform has been completed and internal testing is still under way.

In the same announcement it was revealed that release of the the P3Dv4 version of the Ultimate 787 is expected to be simultaneous with SP1 for the FSX product.

Both products will have broadly the same status but v4 users will benefit from additional features including TrueGlass rain effects, high resolution displays and airport map taxiway and gate highlighting on the ND.

The Ultimate 757, meanwhile, remains in beta testing for P3Dv4 and is set for release after the 787.

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